Friday, 25 November 2016
Tuesday, 15 November 2016
Maths - Carries Cube
Maths today was fun and interesting, because we were given a math equation about a large cube and figure out how many faces. Here is the problem we had to solve...
We had to find out how many three faces were painted in red, in the picture. Mata, Danny Joe and I worked it out using a model, made out of cubes.
For this Maths, we had to get in pairs of 3 and try use our knowlege to figure this out.
Labels:
Carries Cube,
Danny joe,
Fusi,
Glenbrae,
Mata wuatai,
Maths,
room 7
Friday, 11 November 2016
Conceptual Statement
My Design brief tells me (what I am making), who I'm making my game for, amd why I'm making the game.
The Attributes tells me what I need to include in the game.....
The Attributes tells me what I need to include in the game.....
Conceptual Statement
In the context of Challenges I will design and produce a game in Scratch for 8 years and over to be used for entertainment and to challenge him, using a game that doesn’t include violence in the game.
Attributes | Specifications | Evaluation |
Game Title
| ||
Instructions
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Start and Stop
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Objects or Characters
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Levels
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Controls (Spacebar, arrow keys etc)
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Colours
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Background themes or background colours
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Labels:
Conceptual Statement
Friday, 4 November 2016
Technology - Issues of the Game
Here is my example of a my game on mindmup, to help you identify the stakeholders of (People or groups of people) who are related to your game. This is also an example of the issues, as well as the need or opportunity that adresses the issues.
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